Portal Review



First Impressions
I've heard so many good things about Portal, so I was expecting a lot coming in--even though it took me so long to actually play it. From the beginning, the quirky storyline (such as it is) had me hooked. The puzzles weren't too shabby, either :P.

Pacing
There isn't much story here, but what story there is never gets in the way--and compliments well--the main drive of the game: the puzzles. The puzzles themselves are well-constructed and aren't overly long or involved. The exception to that is the last level, which I felt dragged on a bit too long.

Game Mechanics
The mechanics here are super simple: jump, grab items, crouch, open portals. The portals themselves are the hardest thing to get used to--especially the mind-bending times where you have to build momentum by purposely falling through a portal and get shot out a totally different direction. Those of you who have played the game know exactly what I'm talking about. Those of you who haven't have to play the game. It really is one of those things: you just have to do it. As mind-bending as it is, trust me: it's super easy to get the hang of it.

Balance
I haven't tried any of the "advanced" puzzles yet, so the progression there is anyone's guess. The progression within the game proper, however, is incredibly well-done. The way the portals are introduced to the way the complexity of the puzzles gradually builds is ingenious. The speed at which the game goes from easy to mind-bending is uncanny, but the learning curve isn't steep at all. There are a few puzzles which were outliers as far as difficulty went, but for the most part this game is incredibly well-balanced.


Would You Do It All Again?
Yes. Especially since the game is an incredibly good deal as part of The Orange Box for the 360. It's a game that's totally worth picking up. Do it. Now.


And remember:

Uncharted: Drake's Fortune Review




First Impressions:
I've heard so many good things about this game, I came in with high expectations. First impressions were mixed. Adventure games have left me with a bad taste before--and I really haven't tried one since the early days of the Tomb Raider franchies. Yes, I know, things have gone a long way since then. But the deeper I got into the game, the more I realized that this is truly a hybrid title. The balance between third-person shooter and puzzle-solver/platformer/adventure is well-forged.

Pacing:
There are elements of the game that strive for a cinematic, 'Indiana Jones'-esque feel, especially the opening cut-scenes. And then the game settles down into a more linear, solve a few puzzles, shoot some bad guys, and then get a cut-scene pace. I was starting to become a little disappointed with the game when it threw a HUGE twist. And, wow, is it huge. Suddenly I went from feeling like I had it all figured out (though frequently challenged by combat layouts) to stressed, on-the-run, trying to desperately survive.

I don't want to ruin anything for those who haven't played it (even though I know this is a 'back catalog' game) but the game's big twist makes the story all come together.

Game Mechanics:
There are things to love and hate here. I loved the combat system--which is no surprise, because anyone who's played Gears of War will feel right at home. In fact, the similarity is uncanny. Everything from the cover system and aiming to the way you have to bend down to pick up ammo and/or swap weapons is straight out of Epic's shooter. The fact that Uncharted came out a year later makes me wonder if it was cloned, but I don't care. The Gears system is quite simply one of the best (if not THE best) third-person shooter out there.

I also liked the climbing and movement system which at times almost felt like a parcour simulator. The platforming sequences could sometimes be frustrating, but that had more to do with the auto-save system. I have nothing against auto-saves per se, but some of the checkpoints were spaces too far apart. One particular one required successfully nailing easily 50 jumps (any of which would have you falling to your death) before it gave you another checkpoint. So, yes, the platforming was a hate--but the hate had more to do with where Naughty Dog placed the checkpoints.

Balancing:
So far I've only done one playthrough, so I can't speak to the difficulty progression, but the default level was (for me) spot-on for a first playthrough. There could have been more (and harder puzzles) but, frankly, I'm glad there wasn't. The combat presented some interesting challenges at times, especially where tactics actually came into play. I wish there were more branching paths. In fact, sometimes the puzzles were solvable strictly because I knew X path was the ONLY way to go.

Would I Do It All Again?
Hell yes! In fact, my wife just got me the sequel for Christmas. If you haven't played it and you have a Playstation 3, go buy it! I'm not sure if it's a long enough experience to be called a system-seller, but it's shaping up to be a great franchise--and a great exclusive for the PS3. 

New Review Criteria for Video Games


A new year brings with it a new commitment to this blog. Let's see if that keeps up. . . . But I'm sure my wife will help me, even if she has to promise me cake:



One of the games I just finished was Portal (I know, finally!), so I had to find a way to put that in. Anyways, back on task. Somewhere last night during my 'quality' time with Isaac (my newborn son) I decided it was time to update my review criteria--and then start posting reviews. Hopefully this will help focus my reviews even more, keeping them from just being long, rambling affairs.

Here goes:

1. First Impressions (self explanatory)
2. Pacing (how well is the story told, if there's even one?)
3. Game Mechanics
4. Balance (this could fall under (3), but especially with something like a shooter, it's important enough to separate it out).
5. Would You Do It All Again? (how good of a game is it, really? This also includes replay value.)
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