Showing posts with label Modern Warfare 2. Show all posts
Showing posts with label Modern Warfare 2. Show all posts

Why I Am Not A Halo Fan-Boy: My (Not-so) Secret Addiction


I'm addicted to Modern Warfare 2.

But, wait, didn't I just write a short novel about why Bungie is the be-all and end-all of FPS developers? Yes, but, as they say. . .  that's not the whole story.



"I can't believe you're abandoning me."

Halo is an awesome franchise, and still (in my eyes and heart) way better than the MW games--with their loose stories, characters that just won't die, and plethora of acronym filled weapons. But, you know, I've played in excess of 2,000 matches on my two Live profiles. That's a lot.
In a lot of ways it never does get old--partly because the maps are so well done--but for me it is becoming somewhat stale. Spawning with the same weapons makes it balanced. The power weapons are on the map and it's up to the skill of the player to get them. But it's still always the same weapons.

I'll admit it took me a long time to warm up to class-based multiplayer. In fact, I didn't really start to enjoy COD4 until its sequel was almost out. Classes and weapon unlocks mean that everyone is fundamentally on an unequal footing--but that's what makes it so addictive! I want the better attachments, the cooler weapons, and I play to have fun--not necessarily to win. Halo has a ranking system which is incredibly well-designed for balanced match-making, but there's no tangible in game benefit.

Do you like my bling?

One thing I wish is that there was room for more than five custom classes, but to be honest I usually use the same load-out for every map until I feel like unlocking attachments for a new weapon. (Currently it's the SCAR-H with holographic sight and silencer attached). I have the TAR unlocked, but I can't wait for the ACR. That's a bad-ass gun.

Another thing I noticed about Halo 3 is that, while constantly refreshing the lobby between matches (usually) ensures the best possible match, it makes for a slow experience. Jumping into the first available lobby might mean you're out-gunned in MW2, but that's not really the point (for me). I'm not in to win (though I certainly try), I'm in it for the fun.

One last thought: MW2 has no vehicles, yet even its smallest maps are about the size of those which (in Halo 3) would at least have Warthogs and Ghosts on them.

  "Yee-haw!"

But that's why Battlefield: Bad Company 2 is coming in the mail today :P. Unless Amazon's release-date delivery is a FAIL (which it has been before).

WWBD?: Thoughts on Modern Warfare 2


 The first thing I have to say will soon become a video-game critic's cliche: No one can argue with the commercial success of Infinity Ward's Call of Duty: Modern Warfare 2. That said, I find it hard to remember a blockbuster game having so many things to nitpick about. This isn't another article about the numerous exploits and glitches that have been exposed in the months since MW2's release, nor even the (slightly less numerous) patches IW has pushed out in an attempt to correct them.

Rather, these are my thoughts after having spent nearly an entire day online with MW2, comparing it to my other favorite adversarial multi-player shooter: Bungie's Halo 3. I don't have exact sales figures, but I believe the newer game has already outsold Halo 3--despite the games having been released two years apart. Yet there is something special about Halo 3 two-plus years later that IW has failed to capture with MW2 and its predecessor.

What's so addictive about the eternal struggle of Red v. Blue?

Maybe it has to do with the fact that I own every Halo game and book and will soon purchase the Halo: Legends Blu-ray. Maybe it has to do with the fact that I bought my first Xbox 360 because Halo 3 was coming out. Oh, and to the stupid crooks who stole it from my house, I hope you actually *appreciate* the limited edition exclusive Halo 3 console. . . . Maybe it has to do with the fact that I've sunk hundreds of hours of my life into the campaign and multiplayer of all four Halo games despite never rising beyond the rank of captain. 

I admit, it might be that I'm biased, but I measure all adversarial FPS multi-player focused games against the yardstick Bungie has so graciously provided with the Halo games--especially Halo 3. And after playing hours of MW2, I wish Infinity Ward had asked themselves one simple question: What Would Bungie Do?
  
I know it saves on development costs and time, but one thing that's bugged me about COD4 and MW2 (and, to be honest, most FPS games) is the prevalence of making multi-player maps that are recycled versions of levels from the single-player campaigns. I enjoy MW2--and it's been a huge improvement over the play of COD4, but the recycling leaves a funny aftertaste in my mouth.
Sniping in Sandbox gives a whole new meaning to 'skill'.

A map editor for a console game? Awesome!
One awesome map that can spawn thousands of variants versus. . . .

 A recycled set piece?

I'm not trying to come off as a Halo fan boy. Because, actually, I think I've finally begun to exhaust myself on Halo 3 multiplayer. Too few players are in the hoppers that have the maps beyond what shipped on the original game disc. So I'm enjoying MW2 and really looking forward to tomorrow when my copy of Battlefield: Bad Company 2 arrives.

I just think that balancing and truly addictive (and exploit-free) multi-player is best achieved when the maps are done from scratch rather than shoe-horning campaign levels into PvP service.  To my knowledge, there are no Halo maps (aside from the Firefight levels of ODST) that are recycled from campaigns. The closest Bungie has ever come to recycling maps are remakes of classic favorites from the previous two Halo titles (as well as fan-made remakes possible via the innovative Forge map editor).

On that note, I think I'll fire up Halo 3.

Please, please, can we have good story in an FPS?


Just read this great article on Gamasutra that rips the single-player narrative to shreds:
Single-Player/Multi-Player Conundrum

Yes, I'm alive. And Soap, where did you get the god-awful haircut?

In fact, the more I think about it, the more the author nails a lot of my thoughts on MW2. I found the multi-player fun, but I'm still not sold on exp progression based play. I'd much rather have Bungie's mostly excellent social AND ranked playlists that work so well for Halo 3.

But maybe it's just me. I simply don't feel like putting a bunch of time into a multi-player game right now. Instead, Dragon Age and Mass Effect (yes, I'm finishing up my second run through ME so I can use this character build for ME2 that just arrived) have me loving RPGs. Why play with a bunch of immature teenagers when I can have fun with well-designed characters and evocative worlds?

That's why I love Bioshock so much. It was an awesome FPS with a unique and quirky design and an unbelievably good story. If I was a designer, that would be the game I'd make. I love shooters, but I'd rather have one (or two) occasional standbys when I want a death-match. The other ten-plus games in my library might as well just be single-player.

Modern Warfare 2 First Impressions



Okay, so I'm far from the only person who's going to be commenting on this game (perhaps one of the biggest of all time) but doing it serves two purposes: (1) it satisfies my current all-consuming addiction to the game; (2) helps to resurrect a blog that I've sorely neglected.

Since release day delivery at 1 p.m. (for once Amazon's service came on time!), I've put in about two hours on campaign and probably close to eight on multiplayer. Where has that gotten me? I'll break my impressions into two parts:

First off, the campaign. We've all been warned that this game--like its predecessor--is a fairly short experience. Furthermore, its story is supposed to be less cohesive and a bit far-stretched. I just started Act II (of 3) but I can see these criticisms.

Still, though, what I was looking for was something supplied by the previous game: an action title that pushed the boundaries. Call of Duty 4 was a revolutionary title in many ways, but one of my favorite aspects was the novel aspects to its story. Beginning in "Charlie Don't Surf" you see a war against Islamic radicals. Then Kamarov introduces you to the "new" Russia. A nuclear blast goes off, killing one of the POV characters (!). All of this combines over the course of the (brief) campaign to create a dystopian view of the modern battlefield. Accurate--painfully accurate--to the realities of the present, but with a distinctly dark twist.

Modern Warfare 2 takes that dystopian vision and turns it up to "11".

*SPOILERS*
Early in the game you discover that the efforts to preserve Russia against the ultra-nationalists utterly failed (even though it was a military success). The terrorist Imran Zakhaev is now lionized as the hero of the new Russia (!).

The scope of global terror is greater, more destructive, and smarter. This will be a difficult war to win, one which demands sacrifices--something that MW2 provides early and often.

The campaign has taken me (so far) from Kasakhstan to Moscow, to Rio de Janeiro. But the way it begins is awesome: in Afghanistan. Unlike the "generic" Middle East setting of the first game, you start in an actual theater of the War on Terror. I can understand (some of) the controversy surrounding another developer's "Three Days in Fallujah", but it's refreshing to see a developer avoid PC and have an Islamic nemesis hailing from a real country. No white-washing here.

I can already see how far-fetched the story could become as the game progresses, but it's already given me what I loved from the first-game: a story that pushes the boundaries, but not through adult content (though, of course, this is far from a kid's game).

Multiplayer has so far been nothing short of addictive. I enjoy the gameplay of COD4 but I only recently got into it (as opposed to Halo 3), partly in preparation for MW2's release. I'm not good (at all) but I started to enjoy it. COD4 was my first introduction to class-based multiplayer and, quite frankly, it annoyed me. Weapon unlocks and the lack of skill-based matchmaking was something foreign to me after so long in the Halo-verse.

MW2 uses the same basic formula, but it's so much better. Weapon unlocks take about the same time, but there's more challenges to complete, and more exp bonuses. It seems like just about every match I get a bonus for something (like making a kill after dying three or more times, which happens a lot). The constant gratification of that, plus the addition of "accolades" (MW2's take on Halo 3's medals), makes it a more involving experience this time around--less an exp slog like COD4 was, for me.

My current favorite weapon is the tried and true M-4 that I fully unlocked in COD4. Once I get it mastered (all unlocks--and there are twice as many this time around), I'll explore some other classes. Right now I'm still having fun experimenting with different perk combinations (again, more of these) and learning maps.

Last night I had a few moments of rather good success, even being the MVP on a couple teams (during losing efforts, I have to add). Believe my current killstreak best is five. Not great but respectable. Which brings up something I love that they changed in MW2. Once you earn a killstreak reward, you own it--even if you die. It seemed like I would earn a UAV in COD4 and then immediately die. This time around, I can call it in after I respawn.

The basic formula remains the same, but the numerous tweaks and additions make it that much better. Dare I say, another aspect turned up to "11"?

And there's still a whole other aspect of the game I haven't even started on yet!
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