New Directions in My Writing




Something my wife said the other day has got me thinking: I'd love to get published, and sincerely believe that eventually I will achieve that goal, but I'm not going to let that get in the way of why I write. I write because I really truly enjoy it. It relaxes me, it engages my imagination, and it's simply an awesome thing to spend time doing. Granted I don't write as often as I should (though some of that is the limitation my wrists put on me).

On that direction, I'm actually going in a lot of different directions--basically working on whatever inspires me at that moment. Besides the randomness that is this blog, I have three projects I'm currently working on:

  1. The novel I've been working on for quite sometime, which switched protagonists and is probably going to be split into two books (again :P). I need to finish this, and I've actually gone back to it today, trying to finish revising the latest chapter (18 out of probably 20-25).
  2. My attempt at re-writing the first protagonist's half of number 1, which was to be my nanowrimo project. That got off to a good start, but stalled out for two reasons: (1) my wrists simply can't keep up with writing that much on a constant basis; (2) the arrival of Modern Warfare 2 in my mailbox ;) Still, I'm going to keep at it even as I try and finish the first project.
  3. Something I just started doing (and I'm having a lot of fun so far, btw) is writing backstories/vignettes that would probably never make it into a book but are exercises for me in fleshing out my character's POV. Especially characters who aren't the protagonists. I was going to post them here, but in case I need to use them in any of the stories, I'm not. Last thing I want to do is anything that would jeopardize my chances at publication in hard media.

Pragmatic Environmentalism




I'm a huge fan of the "Uglies" trilogy (plus Extras) by Scott Westerfeld. Reading it has been tremendously enjoyable, especially its unique blend of young adult themes, incredibly dynamic characters, and inventive science-fiction. At the same time, the environmentalism inherent in the books always left me. . . uneasy, because there is so much about the modern environmental movement that has been--quite literally--destructive.

But, the planet! Relax. . . I'm not here to write a screed against environmentalists. That would be too easy :). And entirely counter-productive.

Because I am an environmentalist. Just not terribly akin to modern environmentalists. . . . So I'm going to coin a new term: pragmatic environmentalism.

What makes it pragmatic? Perhaps the best way to get at the idea (merely nascent at this point) is to put three issues in perspective--a particularly pragmatic one.

1. "Climate Change"
This has become an unfortunately prickly subject--the primary reason being that the confluence of economic opportunities (the money to be made trading carbon offsets), politics (modern environmentalism demands increased government intervention, which plays into the desire in the hearts of many government agents to assert greater control over the marketplace and even private affairs--c.f. bans on innocuous products like the common incandescent light bulb), and dogmatic philosophical positions insisting that humans must be the "cause" of anything on the planet that deviates from the course we believe it should take. This confluence prevents open debate about the very real scientific ambivalence on the issue.

A pragmatic approach is quite obvious: remain open-minded about scientific debate. Given the increasing ambivalence of the scientific community (and the fact that the current trajectory implies that global temperatures are far from influence by human activity) the last thing that is required is extensive government intervention. 

Another hallmark of a pragmatic approach would be to analyze to what extent the advocates of schemes such as the trading of carbon "offsets" are motivated by personal finances rather than any particular interest in protecting the environment. The fact that many such as Al Gore have staked their public career on this advocation--and remaining firm despite increasing scientific doubts--leads one to suspect his clear financial benefits as the motivating factor in his "environmentalism".

2. Quality of Life Issues
The main (and perhaps sole) role of governmental action from a pragmatic perspective is what I put under the umbrella of "quality of life" issues.

The clear central column of this concerns pollutants--and this is where human activity is (of course) to blame. Gone are the days of actual smoke coming out of smoke-stacks, at least in the West. Industrial processes become increasingly clean (and efficient). Efficiency is motivated effectively via financial measures and thus should never require government mandates. The market will normally determine best paths and practices infinitely better than top-down legislation or regulation.
 

Cleanliness is a trickier matter.  Atmospheric pollution--especially along the lines of the Industrial Age in the West and, for that matter, in much of the developing world--is normally quite obvious. Thus companies have as their incentivization the desire to cultivate an image of themselves as good corporate citizens. This can, of course, be helped with a limited amount of regulation and oversight.

A problem demanding government action--though, again, with careful cost-benefit analysis from numerous scientific sources--are other, less visible, pollution sources. Examples I have in mind are mercury and other chemicals--especially problematic when it involves groundwater or public waterways. This is also where studies must come into play. The emphasis on fluorescent lighting, unless recycling rates hit close to 100%, is inevitably going to exacerbate an already growing problem with mercury in the world's waterways.

Because this is something that is less visible, careful and measured oversight is necessary. This is where I wish most of the modern environmentalists still put their efforts. Yet, unfortunately, many of their current crusades (e.g. the CFL craze) nullify earlier efforts for clean air and water, and perhaps will make it worse. 

3. Environmentalism as Ethics
The key problem with modern environmentalism is its coziness with government mandates and other forms of authoritarian/technocratic regulation. Ultimately, for better or for worse, the best forms of environmentalism rely on personal choice. People who choose to respect the environment ultimately do so not because the government tells them to but because they choose to. Choice is an important word here--and represents the crux of pragmatic environmentalism.

 Perhaps the best example of this 'ethical' approach to environmentalism is the issue of recycling. Certain communities have established mandatory recycling of selected materials (usually at least 1 and 2 plastics, aluminum, and unsoiled paper products). These programs have merit but are frequently run at a loss. I'm unsure about plastics recycling, but paper recycling (at least in industrial settings) is at minimum a break-even enterprise. And metal recycling is clearly a profitable enterprise.


Why, then, do mandatory recycling programs inevitably lose money? Certainly there are inefficiencies built in to government involvement, but mandatory programs have something the voluntary enterprises do not: the added overhead of the collection.


If--and, I admit, this is a big if--people could motivate themselves to transport their own recyclables to collection points, things could change considerably. As things stand in my community (and likely in others), there are only several large "dumps" for depositing garbage or recyclables. If smaller collection sites were dispersed throughout a given metropolitan area, overhead would be minimized while also maximizing the convenience for people to tie in drop-offs with their daily (or a weekly) routine. Cost-benefit analyses could further optimize this structure.


This requires people to be self-motivated--a steep requirement--but is the only real path of success for an environmental movement. The goal is to reduce the consumerism of the society, reduce unnecessary waste, but also recycle as much of that waste as possible. I'm far from an alarmist, but the use of landfills should be a last resort. 


Anyways, those are some opening thoughts. Any comments?

Modern Warfare 2 First Impressions



Okay, so I'm far from the only person who's going to be commenting on this game (perhaps one of the biggest of all time) but doing it serves two purposes: (1) it satisfies my current all-consuming addiction to the game; (2) helps to resurrect a blog that I've sorely neglected.

Since release day delivery at 1 p.m. (for once Amazon's service came on time!), I've put in about two hours on campaign and probably close to eight on multiplayer. Where has that gotten me? I'll break my impressions into two parts:

First off, the campaign. We've all been warned that this game--like its predecessor--is a fairly short experience. Furthermore, its story is supposed to be less cohesive and a bit far-stretched. I just started Act II (of 3) but I can see these criticisms.

Still, though, what I was looking for was something supplied by the previous game: an action title that pushed the boundaries. Call of Duty 4 was a revolutionary title in many ways, but one of my favorite aspects was the novel aspects to its story. Beginning in "Charlie Don't Surf" you see a war against Islamic radicals. Then Kamarov introduces you to the "new" Russia. A nuclear blast goes off, killing one of the POV characters (!). All of this combines over the course of the (brief) campaign to create a dystopian view of the modern battlefield. Accurate--painfully accurate--to the realities of the present, but with a distinctly dark twist.

Modern Warfare 2 takes that dystopian vision and turns it up to "11".

*SPOILERS*
Early in the game you discover that the efforts to preserve Russia against the ultra-nationalists utterly failed (even though it was a military success). The terrorist Imran Zakhaev is now lionized as the hero of the new Russia (!).

The scope of global terror is greater, more destructive, and smarter. This will be a difficult war to win, one which demands sacrifices--something that MW2 provides early and often.

The campaign has taken me (so far) from Kasakhstan to Moscow, to Rio de Janeiro. But the way it begins is awesome: in Afghanistan. Unlike the "generic" Middle East setting of the first game, you start in an actual theater of the War on Terror. I can understand (some of) the controversy surrounding another developer's "Three Days in Fallujah", but it's refreshing to see a developer avoid PC and have an Islamic nemesis hailing from a real country. No white-washing here.

I can already see how far-fetched the story could become as the game progresses, but it's already given me what I loved from the first-game: a story that pushes the boundaries, but not through adult content (though, of course, this is far from a kid's game).

Multiplayer has so far been nothing short of addictive. I enjoy the gameplay of COD4 but I only recently got into it (as opposed to Halo 3), partly in preparation for MW2's release. I'm not good (at all) but I started to enjoy it. COD4 was my first introduction to class-based multiplayer and, quite frankly, it annoyed me. Weapon unlocks and the lack of skill-based matchmaking was something foreign to me after so long in the Halo-verse.

MW2 uses the same basic formula, but it's so much better. Weapon unlocks take about the same time, but there's more challenges to complete, and more exp bonuses. It seems like just about every match I get a bonus for something (like making a kill after dying three or more times, which happens a lot). The constant gratification of that, plus the addition of "accolades" (MW2's take on Halo 3's medals), makes it a more involving experience this time around--less an exp slog like COD4 was, for me.

My current favorite weapon is the tried and true M-4 that I fully unlocked in COD4. Once I get it mastered (all unlocks--and there are twice as many this time around), I'll explore some other classes. Right now I'm still having fun experimenting with different perk combinations (again, more of these) and learning maps.

Last night I had a few moments of rather good success, even being the MVP on a couple teams (during losing efforts, I have to add). Believe my current killstreak best is five. Not great but respectable. Which brings up something I love that they changed in MW2. Once you earn a killstreak reward, you own it--even if you die. It seemed like I would earn a UAV in COD4 and then immediately die. This time around, I can call it in after I respawn.

The basic formula remains the same, but the numerous tweaks and additions make it that much better. Dare I say, another aspect turned up to "11"?

And there's still a whole other aspect of the game I haven't even started on yet!
Related Posts with Thumbnails