Tango Down!
Well, I'm finally done with COD4. What a GREAT game. I like the ending--very true to real life. SPOILER: Everybody but 'Soap' dies. But the way it's done is cool, where you're barely alive and Cpt. Price is dying but he throws you his pistol across the road and you use it to take out Zakhaev and his lieutenants.
What's interesting is that until you take him out at the very end, I thought they were setting the game up for a sequel (which I believe would be a first for the COD franchise).
Plus, the bonus mission at the end was fun. A great little relaxer after such a tense game. I'm going back through on hardened now (the next difficulty level). So far it's noticeably harder, but not to the point where I would call it 'work'.
I've gotten stuck at some of the same points as the first time through, but I think I got through faster this time even on the harder difficulty level, partly because I'm paying much more attention to what to pick as a secondary weapon, usually either the Dragunov sniper rifle or an AK-47. Much better than the nearly useless pistol.
A guy I work with likes the AK a lot--I'm starting to respect it as well. It has more stopping power than the M14A1 which contributes to the all-important fact: ammo is scarce at times unless you pick the right weapons. Not, however, as scarce as Half-Life (where at any one time 50% of the guns in your inventory have no or very low ammo).
What's funny is that I suck with the sniper rifle in Halo, but I'm pdg with them in COD4.
Those are my thoughts so far. I'll post later on with further thoughts on the difficulty level balancing--especially when it comes to the timed missions *shudders*
What's interesting is that until you take him out at the very end, I thought they were setting the game up for a sequel (which I believe would be a first for the COD franchise).
Plus, the bonus mission at the end was fun. A great little relaxer after such a tense game. I'm going back through on hardened now (the next difficulty level). So far it's noticeably harder, but not to the point where I would call it 'work'.
I've gotten stuck at some of the same points as the first time through, but I think I got through faster this time even on the harder difficulty level, partly because I'm paying much more attention to what to pick as a secondary weapon, usually either the Dragunov sniper rifle or an AK-47. Much better than the nearly useless pistol.
A guy I work with likes the AK a lot--I'm starting to respect it as well. It has more stopping power than the M14A1 which contributes to the all-important fact: ammo is scarce at times unless you pick the right weapons. Not, however, as scarce as Half-Life (where at any one time 50% of the guns in your inventory have no or very low ammo).
What's funny is that I suck with the sniper rifle in Halo, but I'm pdg with them in COD4.
Those are my thoughts so far. I'll post later on with further thoughts on the difficulty level balancing--especially when it comes to the timed missions *shudders*
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