Please, please, can we have good story in an FPS?


Just read this great article on Gamasutra that rips the single-player narrative to shreds:
Single-Player/Multi-Player Conundrum

Yes, I'm alive. And Soap, where did you get the god-awful haircut?

In fact, the more I think about it, the more the author nails a lot of my thoughts on MW2. I found the multi-player fun, but I'm still not sold on exp progression based play. I'd much rather have Bungie's mostly excellent social AND ranked playlists that work so well for Halo 3.

But maybe it's just me. I simply don't feel like putting a bunch of time into a multi-player game right now. Instead, Dragon Age and Mass Effect (yes, I'm finishing up my second run through ME so I can use this character build for ME2 that just arrived) have me loving RPGs. Why play with a bunch of immature teenagers when I can have fun with well-designed characters and evocative worlds?

That's why I love Bioshock so much. It was an awesome FPS with a unique and quirky design and an unbelievably good story. If I was a designer, that would be the game I'd make. I love shooters, but I'd rather have one (or two) occasional standbys when I want a death-match. The other ten-plus games in my library might as well just be single-player.

1 Response to Please, please, can we have good story in an FPS?

  1. Anonymous says:

    hooray! I love it that you're getting hooked on RPGs too :)

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