Why I Am Not A Halo Fan-Boy: My (Not-so) Secret Addiction
I'm addicted to Modern Warfare 2.
But, wait, didn't I just write a short novel about why Bungie is the be-all and end-all of FPS developers? Yes, but, as they say. . . that's not the whole story.
But, wait, didn't I just write a short novel about why Bungie is the be-all and end-all of FPS developers? Yes, but, as they say. . . that's not the whole story.
"I can't believe you're abandoning me."
Halo is an awesome franchise, and still (in my eyes and heart) way better than the MW games--with their loose stories, characters that just won't die, and plethora of acronym filled weapons. But, you know, I've played in excess of 2,000 matches on my two Live profiles. That's a lot.
In a lot of ways it never does get old--partly because the maps are so well done--but for me it is becoming somewhat stale. Spawning with the same weapons makes it balanced. The power weapons are on the map and it's up to the skill of the player to get them. But it's still always the same weapons.
I'll admit it took me a long time to warm up to class-based multiplayer. In fact, I didn't really start to enjoy COD4 until its sequel was almost out. Classes and weapon unlocks mean that everyone is fundamentally on an unequal footing--but that's what makes it so addictive! I want the better attachments, the cooler weapons, and I play to have fun--not necessarily to win. Halo has a ranking system which is incredibly well-designed for balanced match-making, but there's no tangible in game benefit.
Do you like my bling?
One thing I wish is that there was room for more than five custom classes, but to be honest I usually use the same load-out for every map until I feel like unlocking attachments for a new weapon. (Currently it's the SCAR-H with holographic sight and silencer attached). I have the TAR unlocked, but I can't wait for the ACR. That's a bad-ass gun.
Another thing I noticed about Halo 3 is that, while constantly refreshing the lobby between matches (usually) ensures the best possible match, it makes for a slow experience. Jumping into the first available lobby might mean you're out-gunned in MW2, but that's not really the point (for me). I'm not in to win (though I certainly try), I'm in it for the fun.
One last thought: MW2 has no vehicles, yet even its smallest maps are about the size of those which (in Halo 3) would at least have Warthogs and Ghosts on them.
"Yee-haw!"
But that's why Battlefield: Bad Company 2 is coming in the mail today :P. Unless Amazon's release-date delivery is a FAIL (which it has been before).
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