One more mission to go. . . .
Well, I'm almost there. One more mission to go in COD4. I have a few more thoughts so far. First off, I think Cpt. Price is one badass dude! Though I'm a huge fan of the Halo universe, Price may be winning over my heart as one of the coolest action heroes on the 360. I don't know whether it's the accent, the lamb-chops, or just his matter of factness, but he's cool. Granted, John-117 has a lot of these qualities, but maybe its the fact that Price isn't your character that makes him cool. Plus, I've found it interesting that while later on in the game you're Price's go-to guy, you're not the one in command.
I continue to enjoy the campaign much more than multiplayer. Multiplayer is enjoyable, but it's also continually frustrating because of the weapons disparity. I'm matched up against players way beyond my rank, usually, which means I've got squat for good weapons. Which, paired with the fact I'm mediocre at best when it comes to multiplayer shooters, makes me really suck it up. Like I said in my last post, I wish you had the option as in Halo 3 of being matched by rank (related to experience) so at least weapons were on similar levels or at least being matched by a trueskill type system.
Once I finish the campaign, I'll be curious to try the 'arcade' mode. Sounds fun. Plus, since it's such a short game I'm going to give veteran a try. There are parts I'm not looking forward to on a higher difficulty level by depending on how much it ramps up I might be able to finish.
Hardest parts so far:
1. Getting back down the hill to the new LZ in Azerbaijan with the 3-minute clock. For those who haven't played, you have to make your way across a large field and down a hill to be picked up by a helicopter. Oh yeah, and there's probably about 50 'tangos' (maybe more) trying to kill you and your squad. The only way to get through this is to call in the ten airstrikes you're allowed. Even then, I ran out with 30 secs on the clock and just had to sprint past about seven guys to the helo.
2. The TV station early on where bad guys swarm you like crazy for easily 5-10 minutes.
3. The flashback mission with then Lt. Price, first the field where you have to hide in the grass just inches away from a patrol. Later on, while you're waiting for extraction, there's another great swarm mission. Luckily Cpt. MacDonald (Price's CO) can take care of himself even with a bum leg. It took some experimentation to find a sniper position far enough away from him that was still defensible if someone got close, which they did with me. There were too many guys to kill from a distance. Oh yeah, and while they're still swarming you have to run back and carry MacDonald to the helo because it's got zero fuel left when it picks you up.
So if I get that far, I'll have to comment on the next difficulty level. But I'm the type of player that stops playing as soon as a game becomes work. Like the part in Crow's Nest on Legendary in Halo 3 that took me 2.5 hours! to complete. But, then again, maybe I just suck.
I continue to enjoy the campaign much more than multiplayer. Multiplayer is enjoyable, but it's also continually frustrating because of the weapons disparity. I'm matched up against players way beyond my rank, usually, which means I've got squat for good weapons. Which, paired with the fact I'm mediocre at best when it comes to multiplayer shooters, makes me really suck it up. Like I said in my last post, I wish you had the option as in Halo 3 of being matched by rank (related to experience) so at least weapons were on similar levels or at least being matched by a trueskill type system.
Once I finish the campaign, I'll be curious to try the 'arcade' mode. Sounds fun. Plus, since it's such a short game I'm going to give veteran a try. There are parts I'm not looking forward to on a higher difficulty level by depending on how much it ramps up I might be able to finish.
Hardest parts so far:
1. Getting back down the hill to the new LZ in Azerbaijan with the 3-minute clock. For those who haven't played, you have to make your way across a large field and down a hill to be picked up by a helicopter. Oh yeah, and there's probably about 50 'tangos' (maybe more) trying to kill you and your squad. The only way to get through this is to call in the ten airstrikes you're allowed. Even then, I ran out with 30 secs on the clock and just had to sprint past about seven guys to the helo.
2. The TV station early on where bad guys swarm you like crazy for easily 5-10 minutes.
3. The flashback mission with then Lt. Price, first the field where you have to hide in the grass just inches away from a patrol. Later on, while you're waiting for extraction, there's another great swarm mission. Luckily Cpt. MacDonald (Price's CO) can take care of himself even with a bum leg. It took some experimentation to find a sniper position far enough away from him that was still defensible if someone got close, which they did with me. There were too many guys to kill from a distance. Oh yeah, and while they're still swarming you have to run back and carry MacDonald to the helo because it's got zero fuel left when it picks you up.
So if I get that far, I'll have to comment on the next difficulty level. But I'm the type of player that stops playing as soon as a game becomes work. Like the part in Crow's Nest on Legendary in Halo 3 that took me 2.5 hours! to complete. But, then again, maybe I just suck.