First thoughts on Call of Duty 4
Holy Crap!
My wife plays video games a fair amount too, but she's not as much of an A/V freak as I am, but even she (watching while on her laptop) commented how good the graphics are. I've only played a handful of 360 games so far, but I can easily say this is the best looking one I've played.
And the way it starts. . . . It's like playing a movie. It's incredibly cinematic and yet tutorial at the same time. My judgment on the friendly AI is still out. In IGN's review of it they said something like: 'you can't control your allies, but the AI is so good you won't want to.'
Pros:
1. I like the fact that, unlike GRAW I don't have to do practically everything.
2. I appreciate you can control the AI implicitly. Once an area is cleared (generally) they don't move forward until you do, and even if they do, they certainly don't rush in like the idiots
most NPCs are in the average shooter.
3. The fact that, at least so far, you're just 'one of the guys' heightens the realism. I'm not the Master Chief, even if my health regenerates to some degree (thank you Infinity Ward!) Aside: even if it's not realistic, I LOVE the health system. It's so much better than GRAW, where you basically get 2-3 mistakes on normal each level, and that's it. I just think it's a better gameplay mechanic because you can still quite easily die, but if you survive a given part you can keep going with no added penalty. In GRAW, you might survive a part with your stamina already in the red. Thus, you have only two options: 1. play the rest of the level absolutely mistake free 2. reset the ENTIRE LEVEL and hope you can get back to where you were still in the green.
4. I've only played about 2 hours of multiplayer so far, so I've only just started creating a custom profile, but the perks and weapons system looks interesting. I just need the patience to unlock what I really want :P
Cons:
1. Said AI--sometimes I just want to tell them 'stay here for a sec' while I go ahead and scout. Yeah, I know, despite appearances of multiple paths, the levels are (so far) pretty linear. But I would like to have the ability to give commands (but at the same time I want to have the great AI that is perfectly capable of doing it all by itslef (practically)).
2. I'm not sure what I think of multiplayer, where it seems anyone regardless of skill gets matched in the lobby. I like it in Halo 3 where you have the social (no skill rating) and skill level based matchmaking. Last night I was matched up against numerous officers and got pwned. Though I did make a couple 3rd place finishes, something I never did in Halo 3 so early on. So maybe because the balancing is quite different it'll be fine.
A lot of these thoughts will undoubtedly change once I keep playing.
My wife plays video games a fair amount too, but she's not as much of an A/V freak as I am, but even she (watching while on her laptop) commented how good the graphics are. I've only played a handful of 360 games so far, but I can easily say this is the best looking one I've played.
And the way it starts. . . . It's like playing a movie. It's incredibly cinematic and yet tutorial at the same time. My judgment on the friendly AI is still out. In IGN's review of it they said something like: 'you can't control your allies, but the AI is so good you won't want to.'
Pros:
1. I like the fact that, unlike GRAW I don't have to do practically everything.
2. I appreciate you can control the AI implicitly. Once an area is cleared (generally) they don't move forward until you do, and even if they do, they certainly don't rush in like the idiots
most NPCs are in the average shooter.
3. The fact that, at least so far, you're just 'one of the guys' heightens the realism. I'm not the Master Chief, even if my health regenerates to some degree (thank you Infinity Ward!) Aside: even if it's not realistic, I LOVE the health system. It's so much better than GRAW, where you basically get 2-3 mistakes on normal each level, and that's it. I just think it's a better gameplay mechanic because you can still quite easily die, but if you survive a given part you can keep going with no added penalty. In GRAW, you might survive a part with your stamina already in the red. Thus, you have only two options: 1. play the rest of the level absolutely mistake free 2. reset the ENTIRE LEVEL and hope you can get back to where you were still in the green.
4. I've only played about 2 hours of multiplayer so far, so I've only just started creating a custom profile, but the perks and weapons system looks interesting. I just need the patience to unlock what I really want :P
Cons:
1. Said AI--sometimes I just want to tell them 'stay here for a sec' while I go ahead and scout. Yeah, I know, despite appearances of multiple paths, the levels are (so far) pretty linear. But I would like to have the ability to give commands (but at the same time I want to have the great AI that is perfectly capable of doing it all by itslef (practically)).
2. I'm not sure what I think of multiplayer, where it seems anyone regardless of skill gets matched in the lobby. I like it in Halo 3 where you have the social (no skill rating) and skill level based matchmaking. Last night I was matched up against numerous officers and got pwned. Though I did make a couple 3rd place finishes, something I never did in Halo 3 so early on. So maybe because the balancing is quite different it'll be fine.
A lot of these thoughts will undoubtedly change once I keep playing.
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